![]() Shifting between the events right before Second Son, and a period two years earlier (Fetch’s origin story, really) there are inconsistencies. Unfortunately, the story just isn’t on par with the rest of the game – again. It was the best power in Second Son, and First Light proves it. The fact you are upgrading a single power means you generally get more out of it. In fact, the focus on neon just makes everything better. It’s excellent, and helps the feeling that this Seattle really is Fetch’s playground. In fact, the races invoke strong memories of Crackdown, as you chase a fleeing Lumen and must catch it before it escapes. Run through a pocket of neon and you can jump higher to grab that out of reach Lumen. These are everywhere, and are a necessity if you want to get the Lumens, which is how you upgrade your abilities. Where Delsin’s Seattle focuses more on absorbing the abilities of others, Fetch just has neon, so there are small pockets of neon gas dotted around that speed her up. The graffiti mini-game returns (as do random good guy activities), but it’s less laborious, and new side-quests like the races are just excellent entertainment. A streamlined approach due to Fetch’s singular power-base means that overall it’s more fun to navigate, and the activities are simply better. Revisiting inFamous Second Son’s redesigned Seattle, now tweaked for Fetch and her neon powers, feels great, though. This, unfortunately, means that although she has a million times more character than Delsin, she doesn’t really feel like the star of her own game – which is a real shame, and no amount of cheeky quips can save that. Throughout the entire game it’s hammered home how badly she needs the man in her life, because he keeps her centred. Being the most powerful person (we’re talking super powers, here) you’d think that as Fetch grows, she becomes more feared – yet she only becomes the victim of scorn and more threats. Here, she’s portrayed as a silly girl, for yet more people to hit on and use for their gain. You see, in Second Son she was a one-note character, used as a vehicle for the personality-vacuum that was Delsin to get his rocks off, and make inappropriate comments toward. Despite focussing entirely on Fetch as the playable character, Sucker Punch have failed to correct the most grievous error from inFamous Second Son: the characters. ![]()
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